!Work In Progress!
Adventures of Bomb Boy
Note this is a prototype
This page will receive updates.
Overview
My game’s core mechanics revolve around the unique concept of embodying a bomb. Players must navigate through levels, utilizing various elements to overcome challenges and reach the end goal.
Key Mechanics
1. Light the Fuse
Description: The player encounters fire sources scattered throughout the level. Lighting the fuse triggers a countdown, turning the gameplay into a time trial challenge.
Effect: Initiates a countdown to complete the level or section.
Water Source
Description: Water sources are placed strategically to help players manage their time. Interacting with water resets the fuse timer.
Effect: Provides additional time to reach the next location
Fuse Management
Description: Fuses represent the player’s lives in the game. Running out of fuses results in failure, requiring players to restart.
Effect: Essential for survival; running out of fuses results in game over.
Explosion Ability
Description: Players have the ability to explode and destroy specific buildings. This action clears obstacles and allows progression to the next area.
Effect: Destroys obstacles at the cost of a fuse.
Project Details
Engine: Unity
Status: Prototype Phase
Focus: Gameplay Design & Puzzle Design
Core Gameplay Loop
Solo Project