!Work In Progress!

Adventures of Bomb Boy

Note this is a prototype

This page will receive updates.

Overview

My game’s core mechanics revolve around the unique concept of embodying a bomb. Players must navigate through levels, utilizing various elements to overcome challenges and reach the end goal.

Key Mechanics

1. Light the Fuse

Description: The player encounters fire sources scattered throughout the level. Lighting the fuse triggers a countdown, turning the gameplay into a time trial challenge.

  1. Effect: Initiates a countdown to complete the level or section.

Water Source

Description: Water sources are placed strategically to help players manage their time. Interacting with water resets the fuse timer.

  1. Effect: Provides additional time to reach the next location

Fuse Management

Description: Fuses represent the player’s lives in the game. Running out of fuses results in failure, requiring players to restart.

  • Effect: Essential for survival; running out of fuses results in game over.

Explosion Ability

Description: Players have the ability to explode and destroy specific buildings. This action clears obstacles and allows progression to the next area.

  1. Effect: Destroys obstacles at the cost of a fuse.

Project Details

  • Engine: Unity

  • Status: Prototype Phase

  • Focus: Gameplay Design & Puzzle Design

  • Core Gameplay Loop

  • Solo Project